EXAMENSARBETE FRÅN SPELDESIGNSTUDENTER

Speldesignstudenter avslutar deras studier med ett examensarbete. Listan nedan uppdateras med projekt som tidigare speldesignstudenter har producerat.

  • Larsson, Lukas; Johnsson, Anton Kim

    How do the mechanics of honor systems in competitive games facilitate or hinder a toxic game aesthetic?

    2021.

    Open access
  • Lundgren, Jonas

    Kubernetes for Game Development: Evaluation of the Container-Orchestration Software

    2021.

    Open access
  • Paulauskas, Rokas

    The reasons that contributed to the different success stories of space RTS games Homeworld and O.R.B.

    2021.

    Open access
  • Krishnan Sherly, Rishi; Guo, Mengwei; Liu, Guanting

    Worldspace Heatmaps

    2021.

    Open access
  • Hallros, Per; Pålsson, Niklas

    SIMULATING A SYSTEM: Using video games as tools to promote self-directed learning

    2021.

    Open access
  • Sidén, Maya; Cohen, Amanda

    The Relationship Between Survival Mechanics and Emergent Narrative

    2021.

    Open access
  • Minkeviciute, Greta; Taillefer, Dana (Levi)

    Representing Lower Socioeconomic Class Struggles through Prosocial Game Design

    2021.

    Open access
  • Hanski, Jari; Biçak, Kaan Baris

    An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments

    2021.

    Open access
  • Saleh, Amr

    Pyramids, Cats, and Arabian Nights: Contemporary Egypt in Call of Duty Black Ops 3 and The Race 2

    2021.

    Open access
  • Jaber, Maher; Cojanu, Andrei

    The 40 Seconds Rule and Points of Interest in The Witcher 3: Wild Hunt

    2021.

    Open access
  • Droutsas, Nikolaos

    Gamers with the Purpose of Language Resource Acquisition: Personas and Scenarios for the players of Language Resourcing Games-With-A-Purpose

    2021.

    Open access
  • Gårdh, Emil; Åberg, Felix

    A PUGs Life: A study on social interactions in Classic and RetailWorld of Warcraft Pickup Groups.

    2021.

    Open access
  • Isaksson, Hanna; Wahlberg, Tove

    More than four-legged vehicles?: The representation of horses in Dragon Age: Inquisition and Star Stable 1: Autumn Riders

    2021.

    Open access
  • Singh Martinez, Mauricio; Tang, Sini

    Volitional Vanity: A study on the players of Path of Exile and their premium purchases

    2021.

    Open access
  • Naußed, David; Sapokaite, Ruta

    Evaluation of Procedural Content Generators for Two-Dimensional Top-Down Dungeon Levels

    2021.

    Open access
  • Svan, Oscar; Wuolo, Anna

    Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons: A Comparative Study

    2021.

    Open access
  • Kokkinidis, Alexandros; Berghäll, Adam; Österlund, Emma; Paulsen, Hampus

    Conceal, don't feel: Representing emotional suppression through deep game design

    2021.

    Open access
  • Hemberg, Max; Josefsson, Ludwig

    Architecture as Narrative in First Person Level Design: A Reading of Mirror’s Edge Catalyst

    2021.

    Open access
  • Forsberg, Liam; Östman, Simon

    Narrative structure in Persona 5: Limiting narrative paradoxes

    2021.

    Open access
  • Venngren, Evelina

    Applying Principles of Game Design to User Interface

    2021.

    Open access
  • Ögren, Erik

    Hopelessness in Video Games: Motivating the player

    2020.

    Open access
  • Raileanu, Petrut

    “Why you mad?” - User and media perception on game design anti-piracy measures

    2020.

    Open access
  • Zhang, Hangning; Pirelli, Clement

    Shadows in 3D platformer games: A comparative analysis of shadowmaps and blob shadows

    2020.

    Open access
  • Faltin, Elias; Ferroukhi, Mikael

    From conceptual level to playable game: An exemplary investigation of applying game design theory to practice through the process of design and development

    2020.

    Open access
  • Malkan Nelson, Anna

    Messages in games and player backgroundA player study about modeling and conveying emotional states through game rules and mechanics: A player study about modeling and conveying emotional states through game rules and mechanics

    2020.

    Open access
  • Kostrova, Marina; Yuri-Andersson, Victoria

    Designing with Sound to Reduce Motion Sickness in VR

    2020.

    Open access
  • Martínez, Ana Laura; Arvidsson, Natali

    Balance Between Performance and Visual Quality in 3D Game Assets: Appropriateness of Assets for Games and Real-Time Rendering

    2020.

    Open access
  • Ericsson, Niklas; Bergström, Hampus

    How toxicity differ between male and female players in competitive Overwatch

    2020.

    Open access
  • Blokker, Chantal; Schmidt, Florent

    Censorship as Part of Localization: Practice and Perception of Regional Changes in Japanese and Western Video Games

    2020.

    Open access
  • Willatzen, Jeppe; Karakurt, Edin

    Competitive Level Design: A study on Counter-Strike: Global Offensive Level Design

    2020.

    Open access
  • Džigurski, Saša; Karbing, Jesper

    Dark Design Patterns in Coin Master: An In-Depth Game Analysis

    2020.

    Open access
  • Aho Lind, Hanna

    How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?

    2020.

    Open access
  • Léo, Smith

    The Effect of Dynamic Music in Video Games: An Overview of Current Research

    2020.

    Open access
  • Myhrberg, Viktor

    Fluid Dynamics as a Foundation for Game Mechanics

    2020.

    Open access
  • Mimoun, Arnaud

    What are the pressures affecting game students during a game production course?: A qualitative research conducted over a small population of undergraduate international game students

    2020.

    Open access
  • Krishnan Sherly, Rishi; Fisher, Christopher

    A Virtual Spectacle

    2019.

    Open access
  • Fristedt, Ted; Lo, Nicholas

    In-game transactions in Free-to-play games: Player motivation to purchase in-game content

    2019.

    Open access
  • Ansgariusson, Gabriel; Selleby, Patrik

    Game or watch: The effect of interactivity on arousal and immersion in horror game media

    2019.

    Open access
  • Herner, William; Leiman, Edward

    How does toxicity change depending on rank in League of Legends?

    2019.

    Open access
  • Lehmkühl, Niklas; Man, Raoul

    How Do Different DLC Delivery Methods Impact Appeal and Effectiveness

    2019.

    Open access
  • Nilsson, Fredrik; Lee, Jeehyun

    Looking into possible mental factors that affect professional esports players

    2019.

    Open access
  • Krasnianski, Gleb; Kubasova, Nikola

    The saturation of the Steam platform game market and the noticeability of the saturation by Steam users.

    2019.

    Open access
  • Wolfram, Jakub; Näsberg, Rebecka

    In what ways do game design students perceive microtransactions in free-to-play online PC games?

    2019.

    Open access
  • Hujanen, Thom Om Thunder

    En litteraturstudie om spelifiering och dess påverkan på känslor av nöje och kul

    2019.

    Open access
  • Crawford, Stella

    The ways Hellblade: Senua’s Sacrifice represents mental illness

    2019.

    Open access
Senast uppdaterad: 2021-08-30