Overview of Visby city

Areas of our Research

At the Department of Game Design we conduct research in game design and related subjects. Our aim is to deepen the understanding of games, game design and their impact on society.

Introduction to the Games & Society Lab

Doris Rusch lecturing at a conference

Games have become among the most influential media of the 21st century. Yet, we have only just begun to understand their impact on players and society as a whole. The Games & Society Lab looks at game design, gameplay, players and contexts of play in regards to a wide range of socially relevant issues from education to health, personal development, civics and social behavior. 

Read more on the Games & Society Lab website.

Publications

Here you can see the latest publications from people at the department.


  • Conference paper

    Shishikui, Yoshiaki; Nakamura, Genki; Hayashi, Masaki

    Assessing viewer satisfaction of CG programs as a substitute for real TV programs

    Part of International Workshop on Advanced Imaging Technology (IWAIT) 2020, 2020.

  • Conference paper

    Statham, Nataska; Fridenfalk, Mikael

    Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of  Ethan Carter

    Part of DiGRA'20, p. 20-, 2020.

  • Article in journal

    Statham, Nataska

    Use of Photogrammetry in Video Games: A Historical Overview

    Part of Games and Culture, p. 289-307, 2020.

  • Conference paper

    Takeuchi, Kohei; Hayashi, Masaki; Hirayama, Makoto

    An Immersive Virtual Museum Using a Head Mounted Display

    Part of The 6th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2019), 2019.

  • Article in journal

    Eriksson, Johan; Widén, Per; Bachelder, Steven; Hayashi, Masaki

    Blickar och betydelser: Digitala rekonstruktioner av tavelhängningarna på Stockholms slott 1795–1866

    Part of 1700-tal: Nordic Journal for Eighteenth-Century Studies, p. 79-103, 2019.

    Open access
  • Conference paper

    Hayashi, Masaki; Bachelder, Steven; Nakajima, Masayuki

    Building Virtual Museum Exhibition System as a Medium

    Part of 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE 2019), 2019.

  • Conference paper

    Takeuchi, Kohei; Hayashi, Masaki; Hirayama, Makoto J.

    Development of VR museum and a comparison with the screen-based virtual musuem

    Part of INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019, 2019.

  • Article in journal

    Prax, Patrick; Sjöblom, Björn; Eklund, Lina; Nylund, Niklas et al.

    Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition

    Part of Nordisk kulturpolitisk tidskrift, p. 332-354, 2019.

    Open access
  • Conference paper

    Prax, Patrick

    Is this still participation?: A case study of the disempowerment of player labourers

    Part of DiGRA '19, 2019.

    Open access
  • Article in journal

    Eklund, Lina; Sjöblom, Björn; Prax, Patrick

    Lost in Translation: Video Games Becoming Cultural Heritage?

    Part of Cultural Sociology, p. 444-460, 2019.

  • Conference paper

    Hayashi, Masaki

    Making Fun with Computer

    2019.

  • Article in journal

    Prax, Patrick; Eklund, Lina; Sjöblom, Björn

    ‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions

    Part of Museum & Society, p. 437-452, 2019.

    Open access
  • Article in journal

    Statham, Nataska

    Scientific Rigour of Online Platforms for 3D Visualization of Heritage

    Part of Virtual Archaeology Review, p. 1-16, 2019.

    Open access
  • Conference paper

    Warpefelt, Henrik; Björn, Strååt

    Towards a Narrative Driven Understanding of Games User Experience

    Part of HCI International 2019, p. 85-89, 2019.

  • Conference paper

    Asada, Akira; Hayashi, Masaki; Hirayama, Makoto J.

    TV production tool to make art programmes based on a simple scenario

    Part of INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019, 2019.

  • Article in journal

    Warpefelt, Henrik; Johansson, Magnus

    Understanding the user experience of AI through the lens of game studies

    Part of Eludamos - Journal for Computer Game Culture, p. 183-195, 2019.

    Open access
  • Conference paper

    Fridenfalk, Mikael

    A Generic Method for Distribution of Examination Problems in e-Learning

    Part of 2018 IEEE 7ih Global Conference on Consumer Electronics (GCCE 2018), p. 645-646, 2018.

  • Article in journal

    Van Rooij, Antonius J.; Ferguson, Christopher J.; Carras, Michelle Colder; Kardefelt-Winther, Daniel et al.

    A weak scientific basis for gaming disorder: Let us err on the side of caution

    Part of Journal of Behavioral Addictions, p. 1-9, 2018.

    Open access
  • Conference paper

    Hayashi, Masaki; Bachelder, Steven; Tsuruta, Naoya; Teraoka, Takehiro et al.

    Automatic Generation of a TV Programme from Blog Entries

    Part of Adjunct Proceedings of ACM TVX2018, 2018.

    Open access
  • Article in journal

    Hayashi, Masaki; Bachelder, Steven; Nakajima, Masayuki

    Automatic Generation of CG Animation from the Internet Forum "2 Channeru"

    Part of Journal of the Institute of Image Information and Television Engineers, p. 189 189-196 196, 2018.

    Open access
  • Article in journal

    Prax, Patrick

    Between global competition, marketing, deviant play, and cheating - High-end raiding in ‘World of Warcraft’

    Part of Comunicazione Sociali, 2018.

  • Conference paper

    Hayashi, Masaki

    Generating Play with Computer

    2018.

  • Conference paper

    Hayashi, Masaki

    Neurodrug: Slapstick Effects by Destroying Neurons in a Neural Network

    Part of 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE), p. 588-589, 2018.

    Open access
  • Chapter in book

    Prax, Patrick; Rajkowska, Paulina

    Problem Gaming from the Perspective of Treatment

    Part of What’s the Problem in Problem Gaming?, p. 91-106, 2018.

    Open access
  • Conference paper

    Tsuruta, Naoya; Teraoka, Takehiro; Kondo, Kunio; Hayashi, Masaki

    TV Show Template for Text Generated TV

    Part of 2018 International Workshop on Advanced Image Technology (IWAIT), 2018.

  • Conference paper

    Hayashi, Masaki; Bachelder, Steven; Tsuruta, Naoya; Sasaki, Kazuo et al.

    Wordpress-based Blog System with a Capability of Showing Entries by TV-program-like CG Animations

    2018.

    Open access
  • Article in journal

    Warpefelt, Henrik; Verhagen, Harko

    A model of non-player character believability

    Part of Journal of Gaming & Virtual Worlds, p. 39-53, 2017.

  • Article in journal

    Prax, Patrick

    Envisager la co-création dans les jeux en ligne comme média alternatif [Co-Creativity in Online Games as Alternative Media]

    Part of Néothèque, p. 257 257-287 287, 2017.

  • Conference paper

    Xie, Ning; Yuan, Tian Ye; Nakajima, Masayuki; Shen, Hengtao

    LipSync Generation based on Discrete Cosine Transform

    Part of 2017 Nicograph International (Nicoint), p. 76-79, 2017.

  • Conference paper

    Strååt, Björn; Verhagen, Harko; Warpefelt, Henrik

    Probing User Opinions in an Indirect Way: An Aspect Based Sentiment Analysis of Game Reviews

    Part of PROCEEDINGS OF THE 21ST INTERNATIONAL ACADEMIC MINDTREK CONFERENCE (ACADEMIC MINDTREK), p. 1-7, 2017.

  • Conference paper

    Kou, Yubo; Johansson, Magnus; Verhagen, Harko

    Prosocial Behavior in an Online Game Community: An Ethnographic Study

    Part of PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017.

  • Conference paper

    Hayashi, Masaki; Bachelder, Steven; Nakajima, Masayuki; Shishikui, Yoshiaki

    Rap Music Video Generator: Write a Script to Make Your Rap Music Video with Synthesized Voice and CG Animation

    2017.

    Open access
  • Conference paper

    Shishikui, Yoshiaki; Hayashi, Masaki

    Study on Stagecraft for Automatic TV-like Animation Generation from BBS by TVML

    2017.

  • Conference paper

    Hayashi, Masaki; Shishikui, Yoshiaki; Bachelder, Steven; Nakajima, Masayuki

    ラップスクリプト: テキストを書いて音声合成とCGアニメのラップが作れる

    2017.

    Open access
  • Conference paper

    Hayashi, Masaki; Shishikui, Yoshiaki; Bachelder, Steven; Nakajima, Masayuki

    An Attempt of Mimicking TV News Program with Full 3DCG-Aiming at the Text-Generated TV System -

    Part of 2016 Ieee International Symposium On Broadband Multimedia Systems And Broadcasting (BMSB), 2016.

  • Conference paper

    Fridenfalk, Mikael

    Application for Real-Time Generation of Mathematically Defined 3D Worlds

    Part of Transactions on Computational Science XXVIII: Special Issue on Cyberworlds and Cybersecurity, p. 45-68, 2016.

  • Conference paper

    Hayashi, Masaki; Bachelder, Steven; Nakajima, Masayuki

    Automatic CG Talk Show Generation from the Internet Forum

    Part of Proceedings of SIGRAD2016, 2016.

    Open access
  • Conference paper

    Hayashi, Masaki; Bachelder, Steven; Nakajima, Masayuki

    Automatic Generation of Personal Virtual Museum

    Part of Proceedings of CyberWorlds2016, p. 219-222, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume IX – Number I

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume IX – Number II

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume IX – Number III

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume IX – Number IV

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume IX – Number V

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VI – Number I

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VI – Number II

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VI – Number III

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VI – Number IV

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VI – Number V

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VII – Number I

    Uppsala universitet, 2016.

    Open access
  • Book

    Fridenfalk, Mikael

    Cellular Automata in Modular Space: Rigid Systems – Volume VII – Number II

    Uppsala universitet, 2016.

    Open access