Game Design at Campus Gotland
Our Bachelor's Programmes give students the required skills to go on to work in the games industry or continue with further studies. Our Master's programmes connect students to current research within Game Design. We also offer short courses.
Studying Game Design
Bachelor Programmes in Game Design
A Bachelor's degree in Game Design gives you the tools to work with the game medium on a professional level and equips you to develop new expressions within the field. Former graduates have started their own studios and work at some of the world’s best known game companies.
You can expect to regularly generate new concepts throughout your studies, and to be taught in a way that encourages you to be innovative and creative in your approach to your work. The programmes deliver skills that range from basic to advanced, which are continually used in the game design projects that are an essential part of the courses.
The Bachelor's degree requires students to produce a degree project at the end of their education. Here is a list of previous students' projects.
Master Programmes in Game Design
A Master's degree, either one year or two years, develops a deeper understanding of games as expressive media and their social and cultural effects. With its specific emphasis on the impact games have on society and the core themes such as ethical game design, meaning-making, representation, inclusion and social justice, the programme prepares you to become a critical and informed voice in the field of games, either in a creative, consulting, communicative, research or educational capacity.
If you want to check out the recent publications of our department's researchers, see here for more details.
New for 2022/23: Certificate in Transformative Game Design
Our Transformative Play Initiative is offering four (4) freestanding advanced-level courses starting this Autumn 2022 and Spring 2023.
These courses are designed to be completed online and at half-pace, with mostly pre-recorded lectures but you will also need to collaborate with your classmates who could be located anywhere in the world.
The focus is on the applied use of analog role-playing games as vehicles for personal and social change, whether facilitated in-person or in online environments. Ideally, our students plan to work or are employed in helping professions, such as educators, therapists, social workers, community leaders, coaches, camp counselors, spiritual guides, etc. We especially welcome students to apply who have some background in role-playing games as designers, facilitators, and/or participants. Anyone with a Bachelor's degree, equivalent to a Swedish Kandidatexamen, from an internationally recognised university and with English language proficiency can apply from anywhere in the world.
Students who complete all four (4) courses are eligible for a Certificate in Transformative Game Design. You can apply to the autumn courses before April 19:
And you can continue in the spring semester, after applying in October, to the continuing courses:
In this initial start up year, the application is in the Swedish site only but we can provide guidance. Please feel free to contact our study advisor, Stephanie Noroozy at gamedesign@speldesign.uu.se to learn more about the application procedures and other important deadlines to consider.
Further questions?
You will find answers to many of the most common questions we get from prospective students on our FAQ page.
For examples of student projects and games as well as further information on events we organise or attend please visit the GAME blog.
If you have further questions about studying Game Design at Uppsala University - Campus Gotland or general questions about studying in Sweden, please email us on gamedesign@speldesign.uu.se.
Do you have plans to visit Visby and want to meet us? In connection with our big events, Alumni Days in December and Gotland Game Conference in June, we can offer a short presentation about our education and show you around our lecture rooms before the big event that you are welcome to join. To sign up for the presentation, write to gamedesign@speldesign.uu.se no later than 3 days before the big event.
Search for programmes and courses
Search results
Showing 30 of 65 hits
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API Design and Best Practices, 7.5 credits (5SD815)
The course teaches you to produce high quality, highly usable and efficient-by-default code for others to use. The course is taught in C++ and focuses on interface design, clean code and testing. Through lectures and practical application ...
- Course, Visby, Autumn 2021, On-campus learning, 50%, English
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API Design and Best Practices, 7.5 credits (5SD815)
The course teaches you to produce high quality, highly usable and efficient-by-default code for others to use. The course is taught in C++ and focuses on interface design, clean code and testing. Through lectures and practical application ...
- Course, Visby, Autumn 2022, On-campus learning, 50%, English
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Advanced Game Design Research Methods, 7.5 credits (5SD314)
This course prepares you for your thesis work by presenting theories and methods from the social sciences and humanities which are relevant to game design. You will get a basic understanding of various methods in order to ...
- Course, Visby, Spring 2023, On-campus learning, 100%, English
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Advanced Interactive Storytelling, 7.5 credits (5SD072)
This course explores advanced techniques for automatically generating stories that meet human expectations for credibility, coherence, and engagement. We will consider character simulations, plot-generators, and drama managers. Emphasis ...
- Course, Visby, Autumn 2021, On-campus learning, 50%, English
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Advanced Interactive Storytelling, 7.5 credits (5SD072)
This course explores advanced techniques for automatically generating stories that meet human expectations for credibility, coherence, and engagement. We will consider character simulations, plot-generators, and drama managers. Emphasis ...
- Course, Visby, Autumn 2022, On-campus learning, 50%, English
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Artificial Intelligence for Game Programming 1, 7.5 credits (5SD809)
This course further develops your knowledge of basic techniques, such as finite-state machines, neural networks, genetic algorithms, and methods for application areas such as behavioural modelling, combinatorial optimisation, and generation ...
- Course, Flexible, Autumn 2021, Distance learning, 50%, English
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Artificial Intelligence for Game Programming 1, 7.5 credits (5SD809)
This course further develops your knowledge of basic techniques, such as finite-state machines, neural networks, genetic algorithms, and methods for application areas such as behavioural modelling, combinatorial optimisation, and generation ...
- Course, Flexible, Autumn 2022, Distance learning, 50%, English
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Artificial Intelligence for Game Programming 2, 7.5 credits (5SD810)
This course focuses on the development of software for Artificial Intelligence (AI) for computer games, primarily regarding strategic games. The course covers the development of AI for games with perfect information (e.g., chess, Othello, ...
- Course, Flexible, Autumn 2021, Distance learning, 50%, English
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Artificial Intelligence for Game Programming 2, 7.5 credits (5SD810)
This course focuses on the development of software for Artificial Intelligence (AI) for computer games, primarily regarding strategic games. The course covers the development of AI for games with perfect information (e.g., chess, Othello, ...
- Course, Flexible, Autumn 2022, Distance learning, 50%, English
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Bachelor's Programme in Game Design and Graphics, 180 credits (HSG1K)
The Bachelor's Programme in Game Design and Graphics gives you the tools and skills you need to work with the game medium on a professional level and equips you to develop new expressions within the field. The programme specialises ...
- Programme, Visby, Autumn 2022, On-campus learning, 100%, English
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Bachelor's Programme in Game Design and Graphics, 180 credits (HSG1K)
The Bachelor's Programme in Game Design and Graphics gives you the tools to work with the game medium on a professional level and equips you to develop new expressions within the field. The programme specialises in producing art for ...
- Programme, Visby, Autumn 2021, On-campus learning, 100%, English
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Bachelor's Programme in Game Design and Programming, 180 credits (HSP1K)
What do you know about the technical aspect of game development? The Bachelor's Programme in Game Design and Programming, offers you the logical and technical knowledge to work with the game medium on a professional level and to develop ...
- Programme, Visby, Autumn 2022, On-campus learning, 100%, English
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Bachelor's Programme in Game Design and Programming, 180 credits (HSP1K)
The Bachelor's Programme in Game Design and Programming at Campus Gotland in Visby gives you the tools to work with the game medium on a professional level and to develop new experiences within the field. The programme specialises ...
- Programme, Visby, Autumn 2021, On-campus learning, 100%, English
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Bachelor's Programme in Game Design and Project Management, 180 credits (HSL1K)
The Bachelor's Programme in Game Design and Project Management at Campus Gotland in Visby offers you the tools to work with the game medium on a professional level and to develop new experiences within the field. The programme specialises ...
- Programme, Visby, Autumn 2022, On-campus learning, 100%, English
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Bachelor's Programme in Game Design and Project Management, 180 credits (HSL1K)
The Bachelor's Programme in Game Design and Project Management at Campus Gotland in Visby gives you the tools to work with the game medium on a professional level and to develop new experiences within the field. The programme specialises ...
- Programme, Visby, Autumn 2021, On-campus learning, 100%, English
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Bachelor's Programme in Game Design, 180 credits (HSD1K)
- Programme, Visby, Autumn 2021, On-campus learning, 100%, English
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Bachelor's Programme in Game Design, 180 credits (HSD1K)
- Programme, Visby, Autumn 2022, On-campus learning, 100%, English
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Character Design and Representation, 7.5 credits (5SD060)
The course has an interdisciplinary basis and is based on the interaction between ethnology, gender studies and game design. The course looks at different perspectives of cultural representations and other dimensions of power impact ...
- Course, Visby, Autumn 2021, On-campus learning, 50%, English
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Character Design and Representation, 7.5 credits (5SD060)
The course has an interdisciplinary basis and is based on the interaction between ethnology, gender studies and game design. The course looks at different perspectives of cultural representations and other dimensions of power impact ...
- Course, Visby, Autumn 2022, On-campus learning, 50%, English
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Concept Art, 7.5 credits (5SD520)
Learn idea development and digital sketching techniques for computer games! In this course you will get to develop your digital painting skills, and your knowledge of character and set design, storyboarding, visual representation and ...
- Course, Visby, Autumn 2022, On-campus learning, 50%, English
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Cultivating Transformational Communities, 7.5 credits (5SD318)
Do you want to use analog role-playing games in your career in a helping profession? At the Department of Game Design, you can study the power of transformative play as a vehicle for personal and social growth. Building on the work ...
- Course, Flexible, Spring 2023, Distance learning, 50%, English
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Deep Games, 7.5 credits (5SD308)
This course combines seminars with game design workshops in order to explore - theoretically and practically - how to design games that can illuminate the human condition and contribute to a meaningful life. We will look to your own ...
- Course, Visby, Autumn 2021, On-campus learning, 50%, English
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Deep Games, 7.5 credits (5SD308)
This course combines seminars with game design workshops in order to explore - theoretically and practically - how to design games that can illuminate the human condition and contribute to a meaningful life. We will look to your own ...
- Course, Visby, Autumn 2022, On-campus learning, 50%, English
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Digital Sculpting for Games 1, 7.5 credits (5SD525)
This course introduces digital sculpting of high-resolution 3D-models. With a focus on props and other environment assets, you can practice both sculpting and surface detailing while acquiring a deeper knowledge of form and its function ...
- Course, Flexible, Autumn 2021, Distance learning, 50%, English
- Course, Flexible, Spring 2022, Distance learning, 50%, English
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Digital Sculpting for Games 1, 7.5 credits (5SD525)
This course introduces digital sculpting of high-resolution 3D-models. With a focus on props and other environment assets, you can practice both sculpting and surface detailing while acquiring a deeper knowledge of form and its function ...
- Course, Flexible, Autumn 2022, Distance learning, 50%, English
- Course, Flexible, Spring 2023, Distance learning, 100%, English
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Digital Sculpting for Games 2, 7.5 credits (5SD528)
Building upon Digital Sculpting 1, Digital Sculpting 2 will explore the development of 3D characters through sculpting and texture painting.From the initial scoping, through the refinement of their concepts, to the presentations of ...
- Course, Flexible, Autumn 2022, Distance learning, 50%, English
- Course, Flexible, Spring 2023, Distance learning, 100%, English
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Expression with 2D Animation 1, 7.5 credits (5SD522)
The course includes animation theory and the fundamental design and animation techniques needed for 2D games and cutscenes. The course also includes an overview of the history and development of moving images as well as animation planning, ...
- Course, Flexible, Autumn 2021, Distance learning, 50%, English
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Expression with 2D Animation 1, 7.5 credits (5SD522)
The course includes animation theory and the fundamental design and animation techniques needed for 2D games and cutscenes. The course also includes an overview of the history and development of moving images as well as animation planning, ...
- Course, Flexible, Autumn 2022, Distance learning, 50%, English
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Expression with 2D Animation 2, 7.5 credits (5SD523)
The course includes animation theory and design, in addition to advanced animation techniques needed for games and film. The course includes an overview of advanced animation techniques, how to plan an animation film and independent ...
- Course, Flexible, Autumn 2021, Distance learning, 50%, English
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Expression with 2D Animation 2, 7.5 credits (5SD523)
The course includes animation theory and design, in addition to advanced animation techniques needed for games and film. The course includes an overview of advanced animation techniques, how to plan an animation film and independent ...
- Course, Flexible, Autumn 2022, Distance learning, 50%, English
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